|
Post by authkingdan on Apr 13, 2013 17:57:40 GMT -5
Alright, so recently HackerBoy has spawned a teleported inside my house when he entered it. This is a big problem since the only way to get teleporters removed is if the player disconnects that place them + this is a HUGE issue for the player being the victim of this. This also gave me the conclusion that teleporters can be used for other things such as: -Teleporting to vendors and/or bankers. For example: Lets say a player makes a teleporter inside their house and teleports to a vendor or banker to make profit. That isn't so fair for other players. -Making a teleporter inside someones house to kill them -Players can team up to make teleporters to make a chain like link of teleporters to their advantage
I would like to see what the community thinks about this issue. If you agree with me then please support my suggestion.
|
|
|
Post by smakosz on Apr 13, 2013 20:00:31 GMT -5
Did I understood it wrong or does the teleporter stay if he disconnect ?
|
|
|
Post by spriggs on Apr 14, 2013 3:27:00 GMT -5
You understood it wrong. But I agree with your point. I suggest a rule that they cannot be too close to vendors/npcs.
|
|
|
Post by smakosz on Apr 14, 2013 4:56:35 GMT -5
You understood it wrong. But I agree with your point. I suggest a rule that they cannot be too close to vendors/npcs. And don't do them in Apartmens of other players
|
|
|
Post by bitsnbytes on Apr 20, 2013 13:19:51 GMT -5
Due to popular request, Scientist was taken out. Keep those ideas coming!
|
|