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Post by dragoonmaster7 on May 20, 2013 11:08:53 GMT -5
I'm sure players have seen it, doors with 500+ locks on them, if we do the math, it will cost a total of $1,250,000 + $10,000 to break all those locks because each lock breaker costs $2,500. A little nuts huh? That coupled with the fact locks only cost $1000 dollars each.
We should place a limit of the number of locks you can place on a door, say maybe 200 or set up a system where locks get more expensive the more you buy. The client would keep track of the number of locks you have in use and this goes down when you sell a door with locks on it or your locks are broken. I'm thinking something like costs $300 for your 1st lock plus $5 for each lock afterward so your 100th lock would cost $895. People buy those locks so they can feel invulnerable and commit crimes easily. and sit in their 'Fort Knox' of an apartment and /plant. Now the /kickdoor command does alleviate the issue somewhat but what about the rest of the normal players?
Like economics, competition equals growth and stagnation equals recession. Don't let the server stagnant because certain people are untouchable because of their locks and their connections.
Thoughts?
Comments?
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Post by authkingdan on May 20, 2013 17:11:28 GMT -5
Players are less defenced due to the fact that BitsNbytes accepted my idea of players not be able to send them self to jail. What it does is that a player is warned for doorblocking and if they don't stop, they are fined $1500 repeatedly. This stops players from sending their self to jail which makes it easier for police to arrest criminals.
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